hexagonal map > matrix
so i need help turning a hexagonal map into a matrix to keep track of player positions and walls and such stuff
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What kind of game is this used for? If I am not mistaken (which I probably am mistaken), can't you use the matrix just the same? Because the hexagonal map just shifts every other row over by .5 spaces.
View ArticleRe: hexagonal map > matrix
ya it does. i am making a strategy game similar to risk, except the countries are divided into hexagons, making choke points harder to maintain as they can be attack from multiple areas and one troop...
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the map of a square against a hexagon is different. http://www.xnaresources.com/images/tutorialimages/multitile/HexGridLayout.png a square has 4 cardinal directions. however a hexagon as 6 directions....
View ArticleRe: hexagonal map > matrix
Yes. I understand that the maps are different. However, since it is a hexagon, then isn't it basically like every other row is shifted over by half a column?
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Then could you tell the calculator to start each even row at 4-5 pixels to the right?
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i was talking about creating a code to "traverse" the matrix
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